Works here range from orchestral to electronic and synthy to heavy metal to minimalistic and ambient. Please poke around a bit for a fuller sense of things.
The Bride of Death
Orchestral music for 1950s-set horror feature, emphasizing strings and brass to evoke classic Hitchcockian scores from Bernard Hermann – melodramatic and overwrought at request of writer-director Michael Phillis.
This final section of music in the playlist is composed to respond to and interact with character dialog and actions onscreen.
Reliquary: Confession
Score emphasizes droning, heavy synthesizers to represent the ages-long slumber of the ancient Lovecraftian gods, as well as chaotic brass arrangements to represent the madness that the Old Ones instill in humankind. The director’s reference points for the score were the iconic synth works of John Carpenter and Jack Nitzsche’s work on The Exorcist (1973).
Be the Astronaut
NASA selected Be the Astronaut as part of the official celebration for the 50th anniversary of the Moon landing. The music I composed for the spaceflight exhibit is predominantly orchestral with synthesizer elements.
The exhibit is comprised of a series of video game modules, and has been featured at Space Center Houston, the San Diego Air & Space Museum, the Virginia Air and Space Center at Langley, and other notable science museums.
Faraway Cities
Faraway Cities is a musical project focused on long, cinematic developments and movements, emphasizing a wide array of instruments and arrangement styles in the vein of Hans Zimmer, Trent Reznor, Junkie XL, John Murphy.
The best way to consume these clips is to scrub through them to get a sense of their movement and progression. If you’re curious for greater detail, the full song is at the end of each playlist.
Drop Bomber – (Indie Game Presently In Development)
Music composed for an upcoming cyberpunk-themed video game, featuring a strong emphasis on a driving electronic sound with some orchestral elements. All music composed to be made up of loopable regions for seamless dynamic playback in-game.